

However, I found my solo playthrough to be all the more punishing in comparison to my wife's. The game might not be as difficult as I'm making it out to be, for my wife and I were huge fans of the difficulty in the game and actively tried to remain within the level of the enemies or lower so that the challenge would be greater. Alongside the talent system that allows for new abilities and passives, players can bring back gold from the area that they were exploring to unlock an entire other slew of buffs such as maximum health intended to make the game easier.

Every time the Bergsons fail, they come back stronger. Like any roguelite, Children of Morta's storyline has the player going into the dungeon with a heavy emphasis on the fact that you will eventually die. Although it took some getting used to, it was definitely a welcome challenge. One of my favourites, however, was how we were forced to adapt to each of the new areas that we arrived in, such as the sand level that forced us to learn to pay more attention to the traps sprawled across the battlefield.

Although my wife and I played the game on the normal difficulty, we were met with several challenges along the way. Gameplay-wise, Children of Morta is no easy feat to pass. When I played the game alone, it truly felt like a lot of the impact was lost due to the lack of family presence which made the lore seem all the more fitting. Since the game is so centred around love and family, it was really nice to be able to play the game with my wife and see the dynamic with the family members as they work together to cleanse the corruption. Although when I first played it online co-op didn't exist, I was capable of enjoying the game with my wife through the Remote Play Together system, and it was an absolute blast. It was like this that I realised just how varied in playstyle they all are, and how different it feels to play them.Īnother aspect I loved about Children of Morta was the co-op aspect. This system works both in terms of gameplay to encourage the player to try out other Bergsons and lore-wise as the characters can't fight the entire battle on their own.Īlthough the system might sound irritating, I was shocked to find how many of the characters I liked as I was forced to let go of my comfort zone and try the other Bergsons. After using the same one several times, they will suffer the debuff "corruption fatigue" which lowers their max health severely. One of my favourite aspects of Children of Morta is how the game encourages the player to try out the different characters. And with all of them having skill trees that expand several powerful active and passive abilities, it was a pleasure playing all of the characters and levelling each of them up to the highest level. With seven different playable characters, I was quite shocked to see a drastic difference in playstyle in each of them. The game quickly introduces you to John, the first of the playable characters in the game as he takes on a quest to check on the corruption his mother saw in her visions.Īs the Bergsons find out the truth about the spreading corruption, they delve deeper into dangers as they fight throughout several worlds and the more of these are completed, the more Bergsons join the fight, unlocking more playable characters. Reviews // 11th Jan 2022 - 1 year ago // By Artura Dawn Children of Morta ReviewĬhildren of Morta begins with a cutscene depicting one of the members of the Bergsons as she has a vision of destruction along with a beautiful narration of the story.
